amiga-bootcamp/09_intuition/boopsi.md

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[← Home](../README.md) · [Intuition](README.md)
# BOOPSI — Basic Object-Oriented Programming System
## Overview
BOOPSI is AmigaOS's class-based object system for Intuition gadgets and images. Objects receive messages via `DoMethod()` and support inheritance and notification.
---
## Core Methods
| Method | Description |
|---|---|
| `OM_NEW` | Create new object |
| `OM_DISPOSE` | Destroy object |
| `OM_SET` | Set attributes |
| `OM_GET` | Get attributes |
| `OM_UPDATE` | Attribute changed notification |
| `OM_NOTIFY` | Send notification to targets |
| `GM_RENDER` | Render the gadget |
| `GM_GOACTIVE` | Gadget activated by user |
| `GM_HANDLEINPUT` | Process input while active |
| `GM_GOINACTIVE` | Gadget deactivated |
---
## Built-in Classes
| Class | Description |
|---|---|
| `rootclass` | Base class for all BOOPSI objects |
| `gadgetclass` | Base gadget class |
| `imageclass` | Base image class |
| `strgclass` | String entry gadget |
| `buttongclass` | Button gadget |
| `propgclass` | Proportional slider |
| `groupgclass` | Group container |
| `frbuttonclass` | Framed button |
| `frameiclass` | Frame image |
| `sysiclass` | System images (checkmark, etc.) |
| `icclass` | Interconnection (maps attributes) |
| `modelclass` | Model for MVC pattern |
---
## Creating and Using Objects
```c
Object *button = NewObject(NULL, "frbuttonclass",
GA_Left, 20,
GA_Top, 40,
GA_Width, 100,
GA_Height, 20,
GA_Text, "Click Me",
GA_ID, 42,
GA_RelVerify, TRUE,
TAG_DONE);
AddGadget(win, (struct Gadget *)button, -1);
RefreshGadgets((struct Gadget *)button, win, NULL);
/* Set attribute: */
SetGadgetAttrs((struct Gadget *)button, win, NULL,
GA_Disabled, TRUE,
TAG_DONE);
/* Get attribute: */
ULONG value;
GetAttr(GA_Disabled, button, &value);
/* Cleanup: */
RemoveGadget(win, (struct Gadget *)button);
DisposeObject(button);
```
---
## Writing a Custom Class
```c
Class *myclass = MakeClass(NULL, "gadgetclass", NULL,
sizeof(struct MyData), 0);
myclass->cl_Dispatcher.h_Entry = (HOOKFUNC)myDispatcher;
ULONG myDispatcher(Class *cl, Object *o, Msg msg) {
switch (msg->MethodID) {
case OM_NEW: return myNew(cl, o, (struct opSet *)msg);
case OM_DISPOSE: return myDispose(cl, o, msg);
case GM_RENDER: return myRender(cl, o, (struct gpRender *)msg);
default: return DoSuperMethodA(cl, o, msg);
}
}
```
---
## References
- NDK39: `intuition/classusr.h`, `intuition/classes.h`
- ADCD 2.1: `NewObject`, `DisposeObject`, `SetAttrs`, `GetAttr`, `DoMethod`