docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
[← Home ](../README.md ) · [Intuition ](README.md )
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
# Requesters
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
## What Is a Requester?
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
A requester is a **modal dialog** — a focused interaction that temporarily blocks user access to its parent window until the user responds. Amiga requesters come in several flavors:
| Type | API | Use Case |
|---|---|---|
| **EasyRequest** | `EasyRequest()` / `EasyRequestArgs()` | Simple message dialogs (alerts, confirmations) |
| **AutoRequest** | `AutoRequest()` | Legacy OS 1.x two-button dialog |
| **ASL File** | `asl.library` — `ASL_FileRequest` | File open/save dialogs |
| **ASL Font** | `asl.library` — `ASL_FontRequest` | Font picker |
| **ASL ScreenMode** | `asl.library` — `ASL_ScreenModeRequest` | Display mode picker |
| **Custom** | `Request()` / BOOPSI | Application-defined forms |
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
---
## EasyRequest (OS 2.0+)
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
The standard way to show message dialogs — supports printf-style formatting and arbitrary button layouts:
### Basic Usage
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
```c
struct EasyStruct es = {
sizeof(struct EasyStruct),
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
0, /* Flags (reserved) */
"Warning", /* Window title */
"Delete file '%s'?\n"
"This action cannot be undone.", /* Body text (printf format) */
"Delete|Cancel" /* Button labels (| separated) */
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
};
LONG result = EasyRequest(win, & es, NULL, filename);
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
```
### Return Value Logic
The return value mapping is **not intuitive** — it follows a specific pattern:
| Buttons | Click | Return Value |
|---|---|---|
| `"OK"` | OK | `1` |
| `"Yes\|No"` | Yes | `1` |
| `"Yes\|No"` | No | `0` |
| `"Save\|Don't Save\|Cancel"` | Save | `1` |
| `"Save\|Don't Save\|Cancel"` | Don't Save | `2` |
| `"Save\|Don't Save\|Cancel"` | Cancel | `0` |
**Rule**: The **rightmost button always returns 0** (typically "Cancel"). All other buttons return 1, 2, 3... from left to right.
### Printf-Style Formatting
The body text supports `%s` , `%ld` , `%lx` , etc. Additional arguments are passed after the `IDCMP_Ptr` parameter:
```c
struct EasyStruct es = {
sizeof(struct EasyStruct), 0,
"Disk Error",
"Error %ld occurred while\n"
"reading '%s' from %s:",
"Retry|Abort"
};
/* Pass format arguments as varargs */
LONG result = EasyRequest(win, & es, NULL,
errorCode, /* %ld */
fileName, /* %s */
deviceName /* %s */
);
```
### Non-Blocking Variant
```c
/* For situations where you can't block (e.g., input handler): */
struct Window *reqWin = BuildEasyRequest(win, & es, IDCMP_DISKINSERTED, args);
/* Poll for response (returns -1 while still open): */
LONG response;
while ((response = SysReqHandler(reqWin, NULL, FALSE)) == -1)
{
/* Do other work or Wait() */
Wait(1L < < reqWin- > UserPort->mp_SigBit);
}
FreeSysRequest(reqWin);
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
```
---
## ASL File Requester
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
The standard file open/save dialog provided by `asl.library` :
### Opening a File
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
```c
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
#include <libraries/asl.h>
#include <proto/asl.h>
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
struct Library *AslBase = OpenLibrary("asl.library", 39);
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
struct FileRequester *fr = AllocAslRequestTags(ASL_FileRequest,
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
ASLFR_TitleText, "Open File",
ASLFR_InitialDrawer, "SYS:Docs",
ASLFR_InitialFile, "",
ASLFR_InitialPattern, "#?.(txt|doc|guide)",
ASLFR_DoPatterns, TRUE, /* Show pattern gadget */
ASLFR_DoMultiSelect, FALSE, /* Single file selection */
ASLFR_RejectIcons, TRUE, /* Hide .info files */
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
TAG_DONE);
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
if (AslRequest(fr, NULL))
{
/* User clicked "OK" */
char fullPath[512];
strcpy(fullPath, fr->fr_Drawer);
AddPart(fullPath, fr->fr_File, sizeof(fullPath));
Printf("Selected: %s\n", fullPath);
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
}
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
else
{
/* User clicked "Cancel" */
}
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
FreeAslRequest(fr);
CloseLibrary(AslBase);
```
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
### Save Dialog
```c
struct FileRequester *fr = AllocAslRequestTags(ASL_FileRequest,
ASLFR_TitleText, "Save As...",
ASLFR_InitialDrawer, currentDrawer,
ASLFR_InitialFile, currentFile,
ASLFR_DoSaveMode, TRUE, /* "Save" button instead of "Open" */
ASLFR_DoPatterns, TRUE,
TAG_DONE);
```
### Multi-Select
```c
struct FileRequester *fr = AllocAslRequestTags(ASL_FileRequest,
ASLFR_TitleText, "Select Files",
ASLFR_DoMultiSelect, TRUE,
TAG_DONE);
if (AslRequest(fr, NULL))
{
if (fr->fr_NumArgs > 0)
{
/* Multi-select: iterate the WBArg array */
for (LONG i = 0; i < fr- > fr_NumArgs; i++)
{
Printf("File: %s\n", fr->fr_ArgList[i].wa_Name);
}
}
else
{
/* Single file selected (even in multi-select mode) */
Printf("File: %s%s\n", fr->fr_Drawer, fr->fr_File);
}
}
```
### Common ASL File Tags
| Tag | Type | Description |
|---|---|---|
| `ASLFR_TitleText` | `STRPTR` | Requester window title |
| `ASLFR_InitialDrawer` | `STRPTR` | Starting directory |
| `ASLFR_InitialFile` | `STRPTR` | Pre-selected filename |
| `ASLFR_InitialPattern` | `STRPTR` | AmigaOS pattern filter (e.g., `#?.txt` ) |
| `ASLFR_DoPatterns` | `BOOL` | Show pattern matching gadget |
| `ASLFR_DoSaveMode` | `BOOL` | Show "Save" button instead of "Open" |
| `ASLFR_DoMultiSelect` | `BOOL` | Allow multiple file selection |
| `ASLFR_RejectIcons` | `BOOL` | Hide `.info` icon files |
| `ASLFR_DrawersOnly` | `BOOL` | Only show directories (folder picker) |
| `ASLFR_InitialLeftEdge/TopEdge` | `WORD` | Requester position |
| `ASLFR_InitialWidth/Height` | `WORD` | Requester size |
| `ASLFR_Window` | `struct Window *` | Parent window (for positioning) |
| `ASLFR_Screen` | `struct Screen *` | Screen to open on |
| `ASLFR_FilterFunc` | `struct Hook *` | Custom filtering function |
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
---
## ASL Font Requester
```c
struct FontRequester *fo = AllocAslRequestTags(ASL_FontRequest,
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
ASLFO_TitleText, "Select Font",
ASLFO_InitialName, "topaz.font",
ASLFO_InitialSize, 8,
ASLFO_DoFrontPen, TRUE, /* Show color picker */
ASLFO_DoStyle, TRUE, /* Show Bold/Italic/Underline */
ASLFO_DoDrawMode, TRUE, /* Show JAM1/JAM2 selector */
ASLFO_MinHeight, 6, /* Minimum font size */
ASLFO_MaxHeight, 72, /* Maximum font size */
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
TAG_DONE);
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
if (AslRequest(fo, NULL))
{
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
Printf("Font: %s %ld\n", fo->fo_Attr.ta_Name, fo->fo_Attr.ta_YSize);
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
Printf("Style: %ld, FrontPen: %ld\n", fo->fo_Attr.ta_Style, fo->fo_FrontPen);
/* Open the selected font */
struct TextFont *font = OpenDiskFont(&fo->fo_Attr);
if (font)
{
SetFont(win->RPort, font);
/* ... */
CloseFont(font);
}
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
}
FreeAslRequest(fo);
```
---
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
## ASL ScreenMode Requester
For applications that let users choose their display mode:
```c
struct ScreenModeRequester *smr = AllocAslRequestTags(ASL_ScreenModeRequest,
ASLSM_TitleText, "Select Screen Mode",
ASLSM_InitialDisplayID, HIRES_KEY,
ASLSM_InitialDisplayDepth, 4,
ASLSM_DoWidth, TRUE, /* Allow width selection */
ASLSM_DoHeight, TRUE, /* Allow height selection */
ASLSM_DoDepth, TRUE, /* Allow depth selection */
ASLSM_DoOverscanType, TRUE, /* Allow overscan selection */
ASLSM_MinWidth, 320,
ASLSM_MinHeight, 200,
ASLSM_MinDepth, 1,
ASLSM_MaxDepth, 8,
TAG_DONE);
if (AslRequest(smr, NULL))
{
Printf("Mode: 0x%08lx, %ldx%ldx%ld\n",
smr->sm_DisplayID,
smr->sm_DisplayWidth,
smr->sm_DisplayHeight,
smr->sm_DisplayDepth);
/* Open screen with selected mode */
struct Screen *scr = OpenScreenTags(NULL,
SA_DisplayID, smr->sm_DisplayID,
SA_Width, smr->sm_DisplayWidth,
SA_Height, smr->sm_DisplayHeight,
SA_Depth, smr->sm_DisplayDepth,
SA_Overscan, smr->sm_OverscanType,
SA_AutoScroll, TRUE,
TAG_DONE);
}
FreeAslRequest(smr);
```
---
## Custom Window Requesters
For application-specific forms, use `Request()` with a custom layout:
```c
/* Create a requester with gadgets */
struct Requester req;
InitRequester(&req);
req.LeftEdge = 20;
req.TopEdge = 20;
req.Width = 300;
req.Height = 100;
req.ReqGadget = myGadgetList; /* Your gadgets */
req.ReqText = myIntuiText; /* Labels */
req.BackFill = 0; /* Background pen */
req.Flags = 0;
req.ReqBorder = myBorder; /* Border decoration */
/* Activate the requester (blocks the parent window) */
if (Request(& req, win))
{
/* Requester is active — handle IDCMP_GADGETUP events */
/* When done: */
EndRequest(& req, win);
}
```
> Most modern applications use `EasyRequest()` for simple dialogs or build custom windows instead of `Request()`. The `Request()` API is mainly relevant for legacy code.
---
## Remembering Requester State
ASL requesters remember their last position and selections if you reuse the same requester structure:
```c
/* Allocate once at program start */
struct FileRequester *fr = AllocAslRequestTags(ASL_FileRequest,
ASLFR_TitleText, "Open", TAG_DONE);
/* First use — shows default directory */
AslRequest(fr, NULL);
/* Second use — automatically shows the directory from last use */
AslRequest(fr, NULL);
/* Free at program exit */
FreeAslRequest(fr);
```
You can override this with explicit tags on each call:
```c
AslRequest(fr, (struct TagItem *)(APTR[]){
{ ASLFR_InitialDrawer, (ULONG)"RAM:" },
{ TAG_DONE, 0 }
});
```
---
## Pitfalls
### 1. EasyRequest Return Value Confusion
The rightmost button always returns 0, not the button count. For `"Yes|No"` , "No" returns 0 — which many developers mistake for FALSE when it's actually the "No" response.
### 2. ASL Without a Window Reference
If you don't pass `ASLFR_Window` , the requester opens at a default position, potentially on a different screen or off-screen.
### 3. Not Checking AslRequest Return
`AslRequest()` returns FALSE if the user cancels. Always check — accessing `fr->fr_File` after cancellation returns the previous (stale) selection.
### 4. Forgetting FreeAslRequest
ASL requesters allocate internal memory for file lists and paths. Failing to call `FreeAslRequest()` leaks memory.
### 5. Blocking While Requester Is Open
EasyRequest and AslRequest are **synchronous** — your event loop is stopped while the requester is open. If you need to handle background events, use the non-blocking `BuildEasyRequest()` /`SysReqHandler()` pattern.
---
## Best Practices
1. **Use `EasyRequest()`** for all message dialogs — not `AutoRequest()` (OS 1.x legacy)
2. **Place "Cancel" as the rightmost button** — it always returns 0, matching the Amiga convention
3. **Pass the parent window** to requesters — for proper screen placement and depth arrangement
4. **Reuse ASL requesters** — users expect the dialog to remember their last directory
5. **Use `ASLFR_DoPatterns, TRUE`** — power users rely on pattern matching
6. **Use `ASLFR_RejectIcons, TRUE`** — `.info` files clutter the file list
7. **Use `BuildEasyRequest()`** when you need to handle events during a dialog
8. **Always check return values** — a canceled requester should not proceed with the operation
---
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:16:52 -04:00
## References
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
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- NDK 3.9: `intuition/intuition.h` , `libraries/asl.h`
- ADCD 2.1: `EasyRequest()` , `AllocAslRequest()` , `AslRequest()` , `FreeAslRequest()`
- AmigaOS Reference Manual (RKRM): Libraries, Chapter 9 — Requesters
- See also: [Windows ](windows.md ), [Gadgets ](gadgets.md ), [IDCMP ](idcmp.md )